Co-creation of Knowledge in Technology-Enhanced Communities of Learning

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Embracing Cheating in Gamified Fitness Applications

Date: 
2015

Gamification of fitness applications opens the door to cheating by exploiting inherent limitations of sensing, in order to advance in the game without performing the required physical activity. While this type of behavior is usually conceptualized negatively, we propose it could actually be beneficial for encouraging physical activity. We integrate prior work on cheating in online games with prior work on embracing non-normative behavior, and suggest design opportunities for embracing cheating in gamified fitness applications.

cite: 
Gal Oz A. and Zuckerman O. (2015), Embracing Cheating in Gamified Fitness Applications. CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp. 535-540.